A common mechanic in Tower Defense games are skills with cooldowns on them. In Rush Royale, there is such a mechanic called “hero skills”, and the currency used is called “morale”.
Morale is the orange-colored bar that fills up around your Hero. Once it’s filled up and your hero is “on fire”, you can click on the Hero’s face to use their skill. There are many heroes in the game with different skills. These skills can greatly impact the gameplay by affecting the monsters on the field – either stopping them, destroying them, or affecting them in other ways.
How to Increase Morale generation
There is a default amount of morale that increases regardless of the units or hero you have. However, some units generate morale faster than others. Below is a table listed from hero with fastest morale generation to slowest generation:
Who has the highest morale generation in Rush Royale?
- Clock of Power: 5.00
- Crystalmancer: 4.50
- Demonologist: 4.00
- Knight Statue: 3.40
- Trapper: 3.00
- Meteor: 3.00
- Harlequin: 3.00
- Frost: 3.00
- Dryad: 3.00
- Demon Hunter: 3.00
- Hunter: 3.00
- Inquisitor: 2.80
- Shaman: 2.80
- Robot: 2.40
- Summoner: 2.00
- Hex: 2.00
- Corsair: 2.00
- Wind Archer: 2.00
- Vampire: 2.00
- Portal Mage: 2.00
- Pyrotechnic: 2.00
- Portal Keeper: 2.00
- Plague Doctor: 2.00
- Mime: 2.00
- Gargoyle: 2.00
- Engineer: 2.00
- Catapult: 2.00
- Priestess: 2.00
- Sharpshooter: 2.00
- Magic Cauldron: 1.90
- Tesla: 1.70
- Scrapper: 1.70
- Cultist: 1.70
- Boreas: 1.70
- Blade Dancer: 1.70
- Bruiser: 1.70
- Zealot: 1.60
- Sentry: 1.60
- Stasis: 1.50
- Ivy: 1.50
- Chemist: 1.50
- Alchemist: 1.40
- Thrower: 1.40
- Bombardier: 1.25
- Grindstone: 1.20
- Thunderer: 1.00
- Rogue: 1.00
- Poisoner: 1.00
- Archer: 1.00
- Cold Mage: 1.00
- Fire Mage: 1.00
- Lightning Mage: 1.00
- Banner: 1.00
- Executioner: 0.50